Ranking system and seasons – Valorant-esport

Ranking system and seasons – Valorant-esport

The graphic design of ranks finally unveils!

Following the Twitch launch evening of key drops for access to the Valorant beta this Friday, April 3, a first visual overview was revealed of the future rankings of the competitive mode of Valorant by the Valorant Lead designer Trevor ‘Classick’ Romleski who had notably contributed to the creation of 3 champions in League of Legends (Aatrox, Rengar, and Nami).

There are 22 ranks commenuant of mercenary, lowest grade of the game (Reading from left to right) until Valorant, ultimate rank of the game comparable to the global elite of Cs: Go or the challenger of League of Legends.

A grade is declined in 3 levels (Reading from bottom to top), just like the other competitive games, so we would have mercenary I, mercenary II then mercenary III before moving on to the rank of Soldier I, etcetera

Classification system and seasons:

Nick Nijland, editor-in-chief of ING Nordic who had the opportunity to test Valorant at his alpha in the premises of Riot Games reports in a video that the potential ranking system will be based mainly on what has already been done on League of Legends . Potentially because Zulu, the product manager at Riot would have denied certain information during this period of game development. The system could therefore be likely to be reworked later, to watch!

Until Riot decides to change his plans, this is how the ranking system should look:

The Valorant classification system could have seasons of around a year divided into three-thirds, each lasting three months or even four months. Players can earn league points by playing in a class match, giving them rewards at the end of each division. There could also be a pre-season after the first weeks of the game’s launches, which would already involve a major update to the game.

League Points:

League points are won or lost when players win or lose a match. The amount of points earned depends on a hidden matchmaking odds (MMR), which is determined by several factors, including your elo and those of your opponents. The higher the MMR, the more points the player earns.

But according to @pmleek, beta tester of the game and streamer, we would gain points according to our KDA ratio (Kills / Dead / Assistance) and not via the number of consecutive wins. This information is obviously to be taken with tweezers.

Promotions and demotion of ranks:

When a player reaches 100 points (the maximum number in a division), he is automatically entered in a series of promotions in the League. If they win two games out of three in the promotional series, they will advance to the next division. This process will be repeated for all divisions.

On the other hand, when a player drops to 0 points and loses a game, he is downgraded to the previous level or division. However, their points will start at 75 in this level or division.

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