How will Valorant’s e-sport scene take place?
They expose us in an interview with Whalen Magus Rozelle after more than a week of the launch of the firm beta of the game and after having noted the general enthusiasm (Remember: 1.7 million viewers on twitch) around it their main guidelines: the Valorant Community Competition Guidelines.
3 notable keywords:
Thus, Riot Games unveils their efforts in setting up a scene that is both accessible to all, meritocratic but also authentic. They are looking for ways to make the game welcoming to game aspirants with merit-based competition.
- Accessibility: is the promise that fans and players from all walks of life will be welcome in the Valorant community. We want to create the most qualitative broadcasting experience possible, showing the creativity, teamwork and decisive moments we love in this game. We want to attract new fans to e-sport without ever losing sight longtime fans.
- Meritocracy: means that we want all our professionals to have the same chance of reaching the highest level on the sole basis of their merits. We will work tirelessly to ensure that games are won or lost depending on the skills of the players and their teamwork rather than on external factors.
- Authenticity: means that we know that this e-sport belongs to you. We hope to build it all together, with you. We want Valorant’s e-sport to grow with this community while discovering its own voice, its talents, its stars.
Riot first announces to let the community develop its scene.
Riot’s guidelines have been designed to guide the organizers of third-party tournaments when planning events on their first FPS.
The game will not reflect in any way what is today League of Legends since the esport should be managed by organizations outside the community as at Valve for CsGo.
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The developer who held the interview also revealed that he had met with more than 100 esports organizations to share his plans for the title and gather feedback. However, he did not name any of the organizations with which he maintained a dialogue, however some names come to mind as ESL or DreamHack market leaders currently. Riots also plans to look for third-party associations for smaller tournaments, which are more community-focused.
Riot Games has set standards on three levels for tournament organization:
- Amateur: community events with 10,000 euro cash prize.
- Semi-Pro: intermediate level companies, esport organizations and influencers with 50,000 euro cashprize.
- Pro: events structured by large leading sports organizations like Dreamhack and ESL.
- Major / World: in collaboration with large esports organizations despite an overview of Riot see a total resumption of these types of events in a second time.
Riot is already thinking about creating his own league but for now, the studio will build on the community for events, much like it was done at the start of League of Legends.